do I place Spies in an Ally given the risk I could harm my relationship and so screw up the Alliance?.do I use my spies with Allies or non-Allies? I’ll want to target Allies as that’s the only way to attack them more or less, but I’ll also want to target non-Allies because the Diplomatic Visibility gives me a combat bonus.the Alliance could make me more vulnerable. do I form an Alliance, given I can’t war / retaliate with that Allies while the Alliance is in place, even if they do things like send spies? i.e.forming an Alliance won’t solve all my problems from a threatening Civ. do I form an Alliance, given that it will only protect me from war but not spies, loyalty (except culture alliance), religious pressure (except faith alliance) etc? i.e.But this is a much less interesting that the decisions we had previously. Yes, there is now a decision between having an Ally or being able to place a Spy. But I really think this is a wrong headed chance. Absolutely crap.Ĭlick to expand.I get that some people will see this as a good change, which is fair enough. I love this game, and really like the Firaxis guys.
#CIV 6 PATCH NOTES FOR SUMERIA MOD#
Just incorporate balance mod and be done with it) and now this absolutely stupid STUPID STUPID change. Six months in, and the game modes basically have added no playability for me, most of the balance changes have done little to improve the game because how cack handed they are (seriously, the Amenities changes are just stupid), there’s still core balance and gameplay issues that are unfixed (seriously, anti-Cav. This change is so bone headed, it’s almost the nail in The Coffin for me playing this freaking game. Or limit the “no spies” restriction to Military Alliances.
And or make “No spies in Allies” a game option in the option menu. If Spies and Allies were a real problem, then double Grievances for Spies if you’re Allies. I mean, what’s next? You can’t spread your Religion to an Allie (even if you don’t have a Faith Alliance)? Can’t try to build the same Wonders? Can’t use Rockbands in their Cities or win tourists from them? Can loyalty flip their Cities (even if you don’t have a Culture Alliance)? Can’t vote against them in the World Congress? I mean, leaving aside that there are many many circumstances where you actively want to (secretly) hurt your Allies, you may also want to place Spies in an Ally to improve Diplomatic Visibility - so you can see your Allie’s secret agendas, see what they’re building, and just get visibility of the map. Whoever approved this change, just doesn’t get how the game and existing mechanics work. I thought the idea was to create more interesting decisions. P.S.: I hope they'll take a look into the SS issues in the next patch.Ĭlick to expand.It’s just an AWFUL change. So I guess we might can expect the next round of complaining about deity being too hard again. Same goes for the "less Spaceports being build". So if your Ally is close to win space race you better stop being an ally! The human player is much better in using spies efficiently and this will help AI to keep up. I'm all in for immersion but in this case I understand the intention. Benefits of alliances are still pretty good and helpful so you will miss your old friend if you decide to rather wreck his spaceports than keeping the level 3 alliance.
Someone said Alliances got a nerf here and are no good anymore. And it's another decision you have to make: Is it more important to you to be allied or do you want to interfere or sabotage your strong AI friends. The hate for spy ban for allies means nothing to me.